Firefighters
do so much to help keep us safe. In this tutorial, we will honor our
firefighters by creating a digital painting that depicts a firefighter
coming to the rescue. Let's get started!
Step 1
We begin by creating a new document in Photoshop. Simply select 'File' > New
Step 2
Here we decide on the dimensions we'll be working with. First, we
need to work in high-resolution, so the first option I always select is
typing '300' for the Resolution. Now I type in the dimensions of the
canvas. In this case I put 9 inches for the Width, and 11 inches for the
height. Don't be too calculating at this stage, as altering the
dimensions can be done literally in a few seconds using the 'crop' (C)
tool in Photoshop.
Step 3
Now that we have our canvas ready, it's time to fill it in with a
fairly light neutral gray. This is to ensure our eyes won't get strained
at this early stage. To do this, simply select the 'Gradient Tool (G)
and select a light gray from the Color box.
Step 4
The next step is to make intense study of what we're going to depict,
in this case, a firefighter. I gather some photo references for the
general pose and attire. I keep the reference material next to the
canvas window for convenience. When I have enough information on the
subject matter and familiarize myself with the subject matter, I decide
to begin the sketch. I create a new layer in Photoshop for the
preliminary work.
At this stage, I use a hard-edged brush with Opacity selected under
the Brush Options Menu (F5). At this early stage I'm only concerned with
capturing the pose of the figure, so I keep things fairly loose and
focus on that, while being conscious of the proportions of the figure. I
work with a fairly low opacity here, roughly 20% to keep things nice
and light. Remember to focus on gesture about all else at this point,
and try to avoid getting caught up in details. All the details in the
world won't mean much if the general anatomy and the gesture of the
figure is weak, so make sure you're very patient at this stage.
Step 5
After I vaguely sketch in the pose of the figure and am happy with
the general look of the image, I create a new layer to fill in the
details. I want the line work to be as clean and crisp as possible, so I
spend quite a bit of time for this step. I also consider this step the
most important, as solid line work will ensure that the painting process
will be relatively faster and easier as well, since we'll essentially
just be painting in within the line work, so we don't have to worry too
much about shapes and such. Really do take your time here.
With that said, I lower the opacity of the preliminary sketch down to
roughly 50%, and begin drawing on the new 'sketch' layer. My brush
setting here are petty much the same as before; Hardness set to 100% and
Opacity set to roughly 20-25%. I draw in more details, such as the
facial features and attire of the figure. I also put special care in
drawing the attire faithfully to the reference material to ensure
the costume is credible in regards to looking as it should. When I'm
happy with the line work, I delete the preliminary sketch as it's no
longer needed. I also name the final line work 'sketch' for its layer.
Step 6
With our line work complete, it's now time to think about the color
theme of the image. In this case it was a no-brainer; A natural color
theme for the subject matter would focus on very warm tones so I didn't
really have to think about this too much, I admit. Begin by selecting a
fairly dark orange color, and fill it in your canvas with the Gradient
(G) tool. I do this all in the 'Background' layer, while having the
'sketch' layer up at the top to ensure my line work shows through the
image.
Step 7
I decide to do some basic shading on the background layer. I choose
brighter and warmer tones coming from the bottom of the image to vaguely
imply fire, and some cooler tones at the top half of the image to bring
in some cooler tones to the image as well (the cooler tones can
represent the sky). It's important not to get too caught up with
detailing here; In fact, don't focus on details at all, and always use a
fairly large brush at this stage to avoid that trap. Always imply at
this stage, do not clearly define.
Step 8
Once I'm happy with the Gradients laid down, I decide to begin
focusing on the character. I decide to create some new layers for this.
'Skin' for the face, and 'Costume' for the attire. Using the HSB
sliders, I manually select the colors for the skin as well as the
clothes. I'll be using both the HSB slider as well as the Color Box
throughout the painting process to get the best results. To make sure
you have the HSB slider on' simply select 'Window' > 'Color'.
Once you have the color box open, ensure that the colors are in HSB
mode. If they're not, click on the upper right corner box of the Color
slider and activate 'HSB' mode.
I choose a fairly saturated red tone for the helmet, with dark
variation of yellow for his satire, as well as a pink/orange mid tone
for the skin. Notice I'm also quick to apply shadows and highlights; In
this case I choose the light coming from the top left for a natural
look, and shade the helmet accordingly tot he light source. I also
darken in his eyes using a darker variation of the skin tone to imply a
shadow which would be coming down from the helmet. Always consider your
light source(s) early during the painting process to ensure everything
comes together.
Step 9
Here I decide to bring out the highlights more according to the light
source, so I add lighter variations to the helmet, face, and attire all
while keeping the light source in mind to make sure everything is
unified. As a standard procedure, I usually do all my shading with a
hard edged brush early on during the painting process, as I'm more
concerned with blocking in forms; Smoothening things out is fairly easy
and comes later during the process. I also decide to make the background
even more dynamic by implying some fire here and there. To do this, I
simply select an orange color that's much brighter and paint it in with a
soft edged brush.
Step 10
I begin focusing a bit more on the face and helmet, as that will be
the focal point of the entire image so I want to make sure I give my
most attention to it. To do this, I bring out lighter tones using the
HSB slider and add lighter variations of the existing colors to give the
image a more realistic feel. I'm not shy about pushing the values here;
The stronger the value/lighting of the image, the more believable the
results will be. Again, I'm doing all this shading exclusively with a
hard edged brush, which is perfect for blocking in at this stage.
Step 11
Once I'm satisfied with the work on the face, I decide to focus on
the attire a bit more. I decide to focus now a bit more on the attire;
More specifically, on the intricate patterns of the suit. To ensure I
don't make any serious mistakes to the work I have already done on the
costume, I decide to paint in the stripes on a new layer, titled
'stripes'. Looking closely at reference photos, I add the appropriate
colors to the attire. That means choosing a bright yellow color and a
neutral gray for the patterns. I also create a new layer for the axe and
title it accordingly. I color pick from the helmet and apply the same
reddish hue to ensure the image is nicely unified.
Step 12
After working so much on the figure, I decide it's time to give the
environment some work. I want it to be more natural looking and dynamic,
so I use a cloud brush to create some intricate texture work here and
there, using darker and lighter values from the background. There's no
right or wrong way on how to do this, just make sure you experiment a
lot and work on separate layers to ensure you don't lose the work you
have already laid out should you not be pleased with the result. Using
the Crop tool, I also expand the canvas a bit on the top for two
reasons; There will be some typography for this project, and I want the
character to have a bit more room to breathe as well, as everything was a
bit too cluttered for my taste.
Step 13
I work on the character and background here a bit more, cleaning out
and refining the helmet for a more realistic feel. I also begin to play
around with some detail work on the helmet, using fairly small brushes
to define the wear and tear on his helmet. Another thing I do here is
add some fairly cooler tones on the top of the background where the
'clouds' are implied to give it more contrast against the warmer tones.
Finally, I repaint the shape of the axe as it wasn't looking too
convincing previously.
Step 14
I work on the helmet a bit more and bring some typography to it using the 'Type' Tool.
I also do some more detail work on the background, hinting at some
flames very subtly towards the bottom of the image. I refine the
clothing a bit more here as well using smaller brushes. I work on the
gloves a bit more, smoothing them out a bit here and there as well.
Step 15
I focus on the helmet a bit here. The first thing I do is duplicate
the 'Firefighter' font layer and merge it. This will allow me to edit it
a bit further. I hit 'Cntl + T' on my keyboard to bring up the
Transform menu and use the 'Warp' tool to edit the text so it follows
the shape of the helmet.
Step 16
I bring in a cloud texture from
cgtextures.com
for the background and set it to 'soft light' to give the background a
bit more punch. Additionally, I decide that the image needs some
lighting up. To do this, I select Image > Adjustments > Levels
from the menu and lighten up the values of each layer.
I work on the helmet further, doing some texture work using just a
small edged brush and placing random 'dots'. Looking at reference
photos, I add another shape to the helmet, the golden shape around it.
This helps give the helmet more definition as well. To help the figure
pop out a bit more from the background, I use a small edged brush and
add rim lighting at the bottom right of the image. This can hint at the
reflecting fire coming from the background as well, so it works quite
nicely.
Step 17
I decide to paint the glass on his face. Doing this is simple; I
paint in a white color first all around the face and lower the opacity
significantly. Next, I decide to paint the reflections to make the glass
material more obvious. I do this using a hard edged brush.
Step 18
I want to add more drama to the scene, and really bring the picture
together by giving the clothing some wear and tear to really help bring
out the tension in the scene... That and the image is looking a bit too
clean for my taste, it needs some serious detail work at this point. To
do this, I use a soft edged brush and pick out some fairly dark values
and add it to the costume on a separate layer. To give it a more
realistic feel, I also delete some of the brushwork using a soft edged
brush as well. I also add some typography to the helmet using the same
method I described before, writing in the words 'New York'. I also
revise the axe a bit more using a combination of soft and hard edged
brushes, making sure to sharpen off the edge of it using a white color
to really help bring out the shape some more.
Step 19
The image is coming along well, but the helmet needs to look more
convincing. I look at some reference photos of various firefighter
helmets and costumes, and decide to refine it a bit based on the new
gathered information. I add some more shapes to the helmet, including a
sort of valve. I also bring in more texture to the helmet using small
brushes here and there to give it a more rusty feel.
Conclusion
The image is pretty much finished at this point; I do a bit more
detail work on the costume using the methods I described previously and
we're finished! I hope you found this tutorial useful. Have fun creating
your image and don't hesitate to drop me a line for any
questions/comments!
Reference: http://design.tutsplus.com/tutorials/firefighter-painting--psd-19859
Fantastic work!
ReplyDeleteBackground Removal Services
Enjoyed reading the article on top of, explains everything in detail, the article is extremely fascinating and effective to Clipping Path Lab. Thank you and smart luck for the approaching articles.
ReplyDelete